Viktor Nikolov

Russian freedom fighter


Look: strong, unwavering eyes
Skin: Chosen

Hot: 1
Cold: -1
Volatile: 3
Dark: -1

Experience: O O O O O

Light the Way
Whenever your friends follow through on your commands or your lead, they add 1 to their roll. (If your friends are NPCs, they instead act at an Advantage.)

Growing Pains
When you fail to protect your friends, mark experience.

Come Prepared
You have an outlandishly large armory complete with ancient artifacts, should the need arise.

[P] Impossible Reflexes
The way you move unencumbered counts as armor. If you’re naked or nearly naked, 2-armor; if you’re wearing non-armor fashion, 1-armor. If you’re wearing armor, use it instead.

[P] Merciless
Whenever you do harm, do +1 harm.

[P] Expertise
Change the Game- Dark cannot roll below 7

[S] The Gift
Roll 2d6 – going into battle; on full success choose enemy target focus, on partial success they focus you. On fail, GM decides.

[S] Flare
Combat move- roll d6, odd numbers use angelic power, even numbers use demonic power. Record results, report on 5 of one.

Unleash an immense flare; 4 harm close or far. Self shocked for 1 tick of combat; area attack.

Call People On Their Shit
When you call people on their shit, roll with cold. On a 10 up, choose one:

they lose a String against someone else;
they freeze up, break down, or bail.
On a 7-9, choose one, and they give you a Condition.

Intervene Against an Act of Violence
When you intervene against an act of violence, roll with volatile. On a 10 up, choose one:

they take -2 to their roll (NPCs either act at a Disadvantage or fail entirely);
deal harm to them;
give them a Condition.
On a 7-9, they choose:

take -2 to their roll (NPCs either act at a Disadvantage or fail entirely);
target you with the violence instead.

Sex Move
When you have sex, heal all of your wounds, and cure all of your Conditions. If they disgust you, give them a String. If you disgust yourself, give them a String.

Darkest Self
None of your friends can help. They’re not strong like you are. You need to chase down the biggest threat imaginable, immediately and alone. Any challenges or dangers that you encounter must be faced head on, even if they might kill you. You escape your Darkest Self when someone comes to your rescue or you wake up in the hospital, whichever comes first.

You have two friends who you can rely on for monster-slaying support. Take a String on each.

Take another Chosen move.
Take another Chosen move.
Take a move from another Skin.
Take a move from another Skin.
You have Unholy Allies.
Add 1 to Hot (max 3).
Add 1 to Cold (max 3).
Add 1 to Volatile (max 3).
Add 1 to Dark (max 3).


War is hell.

Viktor had been fighting since he was old enough to hold a rifle. He grew up in the ruins of Saint Petersburg, where there was still a meager Underground from the Xu. He learned to scavenge, and more importantly, fight. The Xu could be killed if you were determined enough, had enough planning, and enough firepower. As he grew older, his hatred of the Xu grew, and he organized his peers into several large gangs that he led to take down Xu whenever he could.

Recently he avoided his destiny as a nephalim by destroying the Hellmouth to the Xu dimension rather than sacrificing his life to re-seal the breach. It is yet unknown what lasting consequences this will have on the universe.

Viktor Nikolov

Monster Hearts In Space Rhuid